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Admission Packet
A minimum number of cards that you must purchase as the price of admission.
Typically you must purchase an Admission Packet, which usually contains three to
six card for every regular game, and may also contain some special games.
Exactly what is part of the Admission Packet varies from hall to hall.
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Bingo Board
A display board, usually electronic that lights up showing each number as it is
called.
Blackout
pattern where you must cover the whole card to win. Usually 50 to 60 of the 75
bingo numbers have to be called to cover all the numbers on a card. But
blackouts in as few as 43 numbers have been recorded (Same as coverall).
Blower
A forced-air device that mixes the bingo balls and dispenses them to the caller
who announces the number and displays it on a bingo board.
Bonanza Bingo
A progressive coverall Jackpot that is usually played as the 13th
game of the session. Forty-five numbers are drawn before the session and players
mark them on separate cards and set aside. There is an additional fee to play
this game, usually $1. The countdown begins at 48 numbers or less and go up one
number per week to 52 numbers or until won. The amount of the jackpot is
determined by card sales for that game.
Buy-In
Buying bingo cards or an Admission Packet (see above). Converting cash
into bingo cards.
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Caller
The person (or machine) who calls out the bingo numbers for the players.
Card
A card containing 24 numbered spaces and one free space (blank), with which you
play BINGO. The numbers are assigned at random on each card and are arranged in
five columns of five numbers each by five rows (5 x 5 = 25 in total including
the blank square). The numbers in the B column are between 1 and 15, in the I
column between 16 and 30, in the N column (containing four numbers and the free
space) between 31 and 45, in the G column between 46 and 60, and in the O column
between 61 and 75. Players have thousands of unique (unduplicated) cards to
choose from. Some manufacturers print unduplicated series of 6,000 cards. There
are also series of 9,000 cards available. Hard cards and Flimsy cards have a
series number printed on them. For example, card number 1252 will always have
the same numbers in the same spaces.
Chat room
A screen displayed alongside your game where you can type in messages to other
players and read their reponses.
Consolation Prize
The prize or prizes offered on some special games if there is no winner in a
predetermined number of calls.
Coverall
pattern where you must cover the whole card to win. Usually 50 to 60 of the 75
bingo numbers have to be called to cover all the numbers on a card. But
blackouts in as few as 43 numbers have been recorded (Same as blackout).
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Dauber
Bingo dauber is ink-filled bottle/pen with a foam tip on it used to mark called
numbers. When you touch the bingo card with the foam tip it marks the square.
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Early bird game
A bingo game that starts before another regularly scheduled game.
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Flimsy, Flimsies
Bingo cards printed on thin sheets of paper. There are usually three cards
printed on a single sheet but flimsies are also printed in one, two, four, six
or 9-card formats. Typically a flimsy sheet costs one or two dollars and a win
on a flimsy on a special game usually pays quite a bit more than a win on a
regular game. Also called 'Throwaways' in some areas.
Free Space
The center square of the card, which does not have a number assigned to it. It's
like a Joker or a Wild square. You get it free every game and it counts towards
your winning pattern.
Free space
The middle square of the card. You get it free every game and it counts towards
your winning pattern.
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G.T.I., T.E.D.
An electronic dauber system used to play multiple packs at once. These usually
require a rental fee and only one is allowed per player.
Game Board, Gameboard
An electronic display that is attached to the bingo board to show the pattern
needed to win that particular game. It looks like a bingo card and shows what
variation of bingo you are playing on that particular game on the program. For
example: four corners, chevron, regular, blackout, etc.
Game Room
Some online games divide the players into game rooms.
Game room
Some online games divide the players into game rooms. The smaller group makes a
more manageable chat room.
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Hard Card
A bingo card printed on heavy cardboard material usually with shutters to cover
each number as it is called out.
Hardway Bingo, Hard-Way Bingo
Bingo in a straight line without the use of the free space.
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Jackpot
A big prize usually awarded for achieving a difficult pattern (such as a
blackout) within a specified number of balls.
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Lucky Jar, Cookie Jar
A container with cash. You win the contents of the lucky jar if you bingo on the
lucky number. The lucky number is usually the first number called at the
beginning of a session. Money is added to the jar every time the lucky number is
called or if the caller makes a mistake in announcing the game. Usually you can
win the lucky jar only on regular games. There is no lucky number in play on
special throw-away games.
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Minimum Buy-In
The least amount you must spend to be eligible for prizes.
Money Ball
A number drawn before the game that will double a player's winnings if bingo is
hit on that number.
Moonlight Bingo
Session of bingo that starts late at night, usually about 10:00 pm.
Multiple Winners
Two or more players bingo at the same time. When this happens, the cash prize is
divided among them. For example, if there are five winners on a $500 game, they
each receive $100.
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Nicknames
This is a way of announcing or repeating the Bingo number drawn in a humorous
way. In a crowded, noisy room, it also helps to confirm the number called. Bingo
play using nicknames persisted in British Bingo halls until faster computer
draws replaced air-blown balls.
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On The Way
The game played on the way to the blackout game. It is played prior to the
blackout on the same card. First the preliminary game(s) are played and then
more numbers are called until there is a blackout.
On
A player is said to be On when one or more cards they are playing lacks only one
number for a bingo.
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Pattern
The shape you need to cover on your card with called out numbers. You only need
the numbers that form the pattern to win the game. The most basic patterns are
straight lines in a horizontal, vertical or diagonal direction. One popular
pattern is the "blackout" or "coverall" where you have to
cover the whole card to win.
Payout
The percentage of sales paid out by the House. The average payout among all
bingo halls is approximately 75 percent. This compares with a payout of
approximately 45 percent on state lottery games.
Postage Stamp Pattern
Matching four numbers to form a postage stamp (a 2 x 2 grid) in any of the four
corners.
Progressive Jackpot
A Jackpot that gets bigger until it is won. It builds daily, weekly, or monthly
if it is not won in a specific number of calls. If there is no winner in X
number of calls, consolation prize(s) of lesser dollar amounts are paid.
Different variations of progressive games add dollars or numbers, or both, to
the jackpot. There is usually a separate buy-in for Progressive Jackpot games.
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Rainbow Pack
A paper pack that allows players to play for three or four different prize
denominations at once.
Reno Night
An evening of casino games like blackjack and roulette. These are sometimes held
in bingo halls but more often in restaurants and hotels, Eagles & Elks clubs
and other fraternal organizations.
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Session
An entire evening or daytime program of bingo consisting of regular games
usually played on hard cards and special games played on throwaways, flimsies or
paper sheets. A session usually lasts somewhere between two and a half hours and
three hours and 15 minutes.
Six-pack, Nine-pack
Six or nine numbers in a block on one card.
Special
Games that usually are played with a different set of cards than the pack
purchased at admission.
Speed Bingo
A variation of regular bingo. Numbers are called very quickly and you can bingo
in as few as three numbers. Usually played before or after a regular session.
Speedgame, Speed Game
A bingo game in which the winner splits the sales of the game (the pot) with the
bingo hall or House. For example, the winner might get 60 percent of the sales
and the house would keep forty percent.
Speedgame, Speed Game
A coverall that is called very quickly. It is sold as a special game one card at
a time.
Split Pot
A bingo game in which the winner splits the sales of the game (the pot) with the
bingo hall or House. For example, the winner might get 60 percent of the sales
and the house would keep forty percent.
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T.E.D., G.T.I.
An electronic dauber system used to play multiple packs at once. These usually
require a rental fee and only one is allowed per player.
Texas Blackout
A variation of bingo. The first number called will be either odd or even. If the
first number called is Even then all the even numbers on all your cards are Wild
(Jokers). Cover all the even numbers. If the first number called is Odd, cover
all the odd numbers. The game then proceeds to a blackout.
Throwaways
Bingo cards printed on thin sheets of paper. There are usually three cards
printed on a single sheet but flimsies are also printed in one, two, four, six
or 9-card formats. Typically a flimsy sheet costs one or two dollars and a win
on a flimsy on a special game usually pays quite a bit more than a win on a
regular game. (Usually called Flimsy or Flimsies).
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Validation
Eligibility required to win additional jackpot amounts. Price varies by number
of cards played.
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Wild Number
Usually played on a double bingo that leads into a triple bingo. The first
number out of the hopper determines the wild number. For example, if 42 is
drawn, all numbers ending in 2 should be marked off.
Wrap Up
The name of the last game of a session.
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